SIGGRAPH 2022: Immersive Pavilion
Conference:
XR / VR / AR Immersive Pavillion:
Sort By
Title
Coordinator
A Clever Label: Multi-sensory VR data visualization for art, productivity and communication
Developer(s):
[Ledwidge]
Entry No.: [01]
[SIGGRAPH 2022]
Becoming: An Interactive Musical Journey in VR
Developer(s):
[Yadegari]
[Burnett]
[Murakami]
[Pisha]
[Talenti]
[Regimbal]
Entry No.: [02]
[SIGGRAPH 2022]
Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
Developer(s):
[Nilsson]
[Nilsson]
[Russell]
[Costa]
[Pieters]
[Winter]
[Fernandez]
[Myhre]
Entry No.: [04]
[SIGGRAPH 2022]
Glasshouse: A Dance for Virtual Reality: Glasshouse - A three part virtual reality experience for Oculus Quest 2
Developer(s):
[Neville]
[Thomas]
[DeGaris]
[Hawksley]
Entry No.: [06]
[SIGGRAPH 2022]
Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Developer(s):
[Tsoupikova]
[Cattell]
[Johnson]
[Long]
[Nishimoto]
[Jyothula]
Entry No.: [05]
[SIGGRAPH 2022]
HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm
Developer(s):
[Riecke]
[Clement]
[Adhikari]
[Quesnel]
Entry No.: [07]
[SIGGRAPH 2022]
Immersive Real World through Deep Billboards
Developer(s):
[Kondo]
[Kuroki]
[Hyakuta]
[Shane Gu]
[Ochiai]
Entry No.: [08]
[SIGGRAPH 2022]
Journal of My Journey: Seamless Interaction in Virtuality and Reality with Digital Fabrication and Sensory Feedback
Developer(s):
[Jie Then]
[Lui]
[Tsai Chen]
[Yin Lim]
[Han]
Entry No.: [09]
[SIGGRAPH 2022]
Living with Smell Dysfunction: A Multi-sensory VR Experience
Developer(s):
[Wang]
[Li]
Entry No.: [10]
[SIGGRAPH 2022]
Meta Flowers: An Analogy of Life in the XR Era
Developer(s):
[Sonobe]
[Furukawa]
[Yamanaka]
[Ohmura]
[Shibayama]
Entry No.: [12]
[SIGGRAPH 2022]
Mixed Reality Collaboration for Complementary Working Styles
Developer(s):
[Wang]
[Wang]
[Rosenberg]
[He]
[Woo Yoo]
[Christopher]
[Perlin]
Entry No.: [13]
[SIGGRAPH 2022]
Nachtalb: A multisensory Neurofeedback VR-Interface
Developer(s):
[Morat]
[Schwerdtfeger]
[Heidmann]
Entry No.: [14]
[SIGGRAPH 2022]
Project Hubble: Multi-User XR Collaboration Tool
Developer(s):
[Kruysman]
[Maneri]
[Yang]
[Vaidyanathan]
[Webb]
[Schoen]
Entry No.: [15]
[SIGGRAPH 2022]
Star-Stuff: a way for the universe to know itself
Developer(s):
[Stewart]
Entry No.: [16]
[SIGGRAPH 2022]
Journal of My Journey: Seamless Interaction in Virtuality and Reality with Digital Fabrication and Sensory Feedback
Developer(s):
[Jie Then]
[Lui]
[Tsai Chen]
[Yin Lim]
[Han]
Entry No.: [09]
[SIGGRAPH 2022]
Immersive Real World through Deep Billboards
Developer(s):
[Kondo]
[Kuroki]
[Hyakuta]
[Shane Gu]
[Ochiai]
Entry No.: [08]
[SIGGRAPH 2022]
Project Hubble: Multi-User XR Collaboration Tool
Developer(s):
[Kruysman]
[Maneri]
[Yang]
[Vaidyanathan]
[Webb]
[Schoen]
Entry No.: [15]
[SIGGRAPH 2022]
A Clever Label: Multi-sensory VR data visualization for art, productivity and communication
Developer(s):
[Ledwidge]
Entry No.: [01]
[SIGGRAPH 2022]
Nachtalb: A multisensory Neurofeedback VR-Interface
Developer(s):
[Morat]
[Schwerdtfeger]
[Heidmann]
Entry No.: [14]
[SIGGRAPH 2022]
Glasshouse: A Dance for Virtual Reality: Glasshouse - A three part virtual reality experience for Oculus Quest 2
Developer(s):
[Neville]
[Thomas]
[DeGaris]
[Hawksley]
Entry No.: [06]
[SIGGRAPH 2022]
Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
Developer(s):
[Nilsson]
[Nilsson]
[Russell]
[Costa]
[Pieters]
[Winter]
[Fernandez]
[Myhre]
Entry No.: [04]
[SIGGRAPH 2022]
HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm
Developer(s):
[Riecke]
[Clement]
[Adhikari]
[Quesnel]
Entry No.: [07]
[SIGGRAPH 2022]
Meta Flowers: An Analogy of Life in the XR Era
Developer(s):
[Sonobe]
[Furukawa]
[Yamanaka]
[Ohmura]
[Shibayama]
Entry No.: [12]
[SIGGRAPH 2022]
Star-Stuff: a way for the universe to know itself
Developer(s):
[Stewart]
Entry No.: [16]
[SIGGRAPH 2022]
Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Developer(s):
[Tsoupikova]
[Cattell]
[Johnson]
[Long]
[Nishimoto]
[Jyothula]
Entry No.: [05]
[SIGGRAPH 2022]
Living with Smell Dysfunction: A Multi-sensory VR Experience
Developer(s):
[Wang]
[Li]
Entry No.: [10]
[SIGGRAPH 2022]
Sort By
Title
Coordinator
![A Clever Label: Multi-sensory VR data visualization for art, productivity and communication](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Ledwidge_A-Clever-Label-150x150.jpg)
A Clever Label: Multi-sensory VR data visualization for art, productivity and communication
Developer(s): [Ledwidge]
Entry No.: [01]
[SIGGRAPH 2022]
![Becoming: An Interactive Musical Journey in VR](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Yadegari_Becoming-An-Interactive-Musical-Journey-in-VR-150x150.jpg)
Becoming: An Interactive Musical Journey in VR
Developer(s): [Yadegari] [Burnett] [Murakami] [Pisha] [Talenti] [Regimbal]
Entry No.: [02]
[SIGGRAPH 2022]
![Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Nilsson_Fruit-Golf-An-Asymmetrical-Shared-Space-VRMobile-Experience-150x150.jpg)
Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
Developer(s): [Nilsson] [Nilsson] [Russell] [Costa] [Pieters] [Winter] [Fernandez] [Myhre]
Entry No.: [04]
[SIGGRAPH 2022]
![Glasshouse: A Dance for Virtual Reality: Glasshouse - A three part virtual reality experience for Oculus Quest 2](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Neville_Glasshouse-150x150.jpg)
Glasshouse: A Dance for Virtual Reality: Glasshouse - A three part virtual reality experience for Oculus Quest 2
Developer(s): [Neville] [Thomas] [DeGaris] [Hawksley]
Entry No.: [06]
[SIGGRAPH 2022]
![Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Tsoupikova_Hummingbird-A-Collaborative-Live-Theater-and-Virtual-Reality-Adventure-150x150.jpg)
Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Developer(s): [Tsoupikova] [Cattell] [Johnson] [Long] [Nishimoto] [Jyothula]
Entry No.: [05]
[SIGGRAPH 2022]
![HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Riecke_HyperJumping-in-Virtual-Vancouver-Combating-Motion-Sickness-by-Merging-Teleporting-and-Continuous-VR-Locomotion-in-an-Embodied-Hands-free-VR-Flying-Paradigm-150x150.jpg)
HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm
Developer(s): [Riecke] [Clement] [Adhikari] [Quesnel]
Entry No.: [07]
[SIGGRAPH 2022]
![Immersive Real World through Deep Billboards](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Kondo_Immersive-Real-World-through-Deep-Billboards-150x150.jpg)
Immersive Real World through Deep Billboards
Developer(s): [Kondo] [Kuroki] [Hyakuta] [Shane Gu] [Ochiai]
Entry No.: [08]
[SIGGRAPH 2022]
![Journal of My Journey: Seamless Interaction in Virtuality and Reality with Digital Fabrication and Sensory Feedback](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Jie_Journal-of-My-Journey-Seamless-Interaction-in-Virtuality-and-Reality-With-Digital-Fabrication-and-Sensory-Feedback-150x150.jpg)
Journal of My Journey: Seamless Interaction in Virtuality and Reality with Digital Fabrication and Sensory Feedback
Developer(s): [Jie Then] [Lui] [Tsai Chen] [Yin Lim] [Han]
Entry No.: [09]
[SIGGRAPH 2022]
![Living with Smell Dysfunction: A Multi-sensory VR Experience](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Wang_Living-with-Smell-Dysfunction-A-Multi-sensory-VR-Experience-150x150.jpg)
Living with Smell Dysfunction: A Multi-sensory VR Experience
Developer(s): [Wang] [Li]
Entry No.: [10]
[SIGGRAPH 2022]
![Meta Flowers: An Analogy of Life in the XR Era](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Sonobe_Meta-Flowers-150x150.png)
Meta Flowers: An Analogy of Life in the XR Era
Developer(s): [Sonobe] [Furukawa] [Yamanaka] [Ohmura] [Shibayama]
Entry No.: [12]
[SIGGRAPH 2022]
![Mixed Reality Collaboration for Complementary Working Styles](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Wang_Mixed-Reality-Collaboration-for-Complementary-Working-Styles-150x150.jpg)
Mixed Reality Collaboration for Complementary Working Styles
Developer(s): [Wang] [Wang] [Rosenberg] [He] [Woo Yoo] [Christopher] [Perlin]
Entry No.: [13]
[SIGGRAPH 2022]
![Nachtalb: A multisensory Neurofeedback VR-Interface](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Morat_Nachtalb-A-Multisensory-Neurofeedback-VR-Interface-150x150.jpg)
Nachtalb: A multisensory Neurofeedback VR-Interface
Developer(s): [Morat] [Schwerdtfeger] [Heidmann]
Entry No.: [14]
[SIGGRAPH 2022]
![Project Hubble: Multi-User XR Collaboration Tool](https://history.siggraph.org/wp-content/uploads/2022/09/2022-SIGGRAPH-Image-Not-Available-150x150.jpg)
Project Hubble: Multi-User XR Collaboration Tool
Developer(s): [Kruysman] [Maneri] [Yang] [Vaidyanathan] [Webb] [Schoen]
Entry No.: [15]
[SIGGRAPH 2022]
![Star-Stuff: a way for the universe to know itself](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Desnoyers-Stewart_Star-Stuff-A-Way-for-the-Universe-to-Know-Itself-150x150.jpg)
Star-Stuff: a way for the universe to know itself
Developer(s): [Stewart]
Entry No.: [16]
[SIGGRAPH 2022]
![Journal of My Journey: Seamless Interaction in Virtuality and Reality with Digital Fabrication and Sensory Feedback](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Jie_Journal-of-My-Journey-Seamless-Interaction-in-Virtuality-and-Reality-With-Digital-Fabrication-and-Sensory-Feedback-150x150.jpg)
Journal of My Journey: Seamless Interaction in Virtuality and Reality with Digital Fabrication and Sensory Feedback
Developer(s): [Jie Then] [Lui] [Tsai Chen] [Yin Lim] [Han]
Entry No.: [09]
[SIGGRAPH 2022]
![Immersive Real World through Deep Billboards](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Kondo_Immersive-Real-World-through-Deep-Billboards-150x150.jpg)
Immersive Real World through Deep Billboards
Developer(s): [Kondo] [Kuroki] [Hyakuta] [Shane Gu] [Ochiai]
Entry No.: [08]
[SIGGRAPH 2022]
![Project Hubble: Multi-User XR Collaboration Tool](https://history.siggraph.org/wp-content/uploads/2022/09/2022-SIGGRAPH-Image-Not-Available-150x150.jpg)
Project Hubble: Multi-User XR Collaboration Tool
Developer(s): [Kruysman] [Maneri] [Yang] [Vaidyanathan] [Webb] [Schoen]
Entry No.: [15]
[SIGGRAPH 2022]
![A Clever Label: Multi-sensory VR data visualization for art, productivity and communication](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Ledwidge_A-Clever-Label-150x150.jpg)
A Clever Label: Multi-sensory VR data visualization for art, productivity and communication
Developer(s): [Ledwidge]
Entry No.: [01]
[SIGGRAPH 2022]
![Nachtalb: A multisensory Neurofeedback VR-Interface](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Morat_Nachtalb-A-Multisensory-Neurofeedback-VR-Interface-150x150.jpg)
Nachtalb: A multisensory Neurofeedback VR-Interface
Developer(s): [Morat] [Schwerdtfeger] [Heidmann]
Entry No.: [14]
[SIGGRAPH 2022]
![Glasshouse: A Dance for Virtual Reality: Glasshouse - A three part virtual reality experience for Oculus Quest 2](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Neville_Glasshouse-150x150.jpg)
Glasshouse: A Dance for Virtual Reality: Glasshouse - A three part virtual reality experience for Oculus Quest 2
Developer(s): [Neville] [Thomas] [DeGaris] [Hawksley]
Entry No.: [06]
[SIGGRAPH 2022]
![Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Nilsson_Fruit-Golf-An-Asymmetrical-Shared-Space-VRMobile-Experience-150x150.jpg)
Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
Developer(s): [Nilsson] [Nilsson] [Russell] [Costa] [Pieters] [Winter] [Fernandez] [Myhre]
Entry No.: [04]
[SIGGRAPH 2022]
![HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Riecke_HyperJumping-in-Virtual-Vancouver-Combating-Motion-Sickness-by-Merging-Teleporting-and-Continuous-VR-Locomotion-in-an-Embodied-Hands-free-VR-Flying-Paradigm-150x150.jpg)
HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm
Developer(s): [Riecke] [Clement] [Adhikari] [Quesnel]
Entry No.: [07]
[SIGGRAPH 2022]
![Meta Flowers: An Analogy of Life in the XR Era](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Sonobe_Meta-Flowers-150x150.png)
Meta Flowers: An Analogy of Life in the XR Era
Developer(s): [Sonobe] [Furukawa] [Yamanaka] [Ohmura] [Shibayama]
Entry No.: [12]
[SIGGRAPH 2022]
![Star-Stuff: a way for the universe to know itself](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Desnoyers-Stewart_Star-Stuff-A-Way-for-the-Universe-to-Know-Itself-150x150.jpg)
Star-Stuff: a way for the universe to know itself
Developer(s): [Stewart]
Entry No.: [16]
[SIGGRAPH 2022]
![Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Tsoupikova_Hummingbird-A-Collaborative-Live-Theater-and-Virtual-Reality-Adventure-150x150.jpg)
Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Developer(s): [Tsoupikova] [Cattell] [Johnson] [Long] [Nishimoto] [Jyothula]
Entry No.: [05]
[SIGGRAPH 2022]
![Living with Smell Dysfunction: A Multi-sensory VR Experience](https://history.siggraph.org/wp-content/uploads/2024/04/2022-Immersive-Pavilion-Wang_Living-with-Smell-Dysfunction-A-Multi-sensory-VR-Experience-150x150.jpg)
Living with Smell Dysfunction: A Multi-sensory VR Experience
Developer(s): [Wang] [Li]
Entry No.: [10]
[SIGGRAPH 2022]